Funny story…

OK, not that funny, actually. Probably closer to heartbreaking.

Or maybe just gassy.

Shutting down OpenID

In the interest of convenience and better security, this latest iteration of SIG-Game’s webserver offered OpenID authentication to its users. Users were able to log in with their existing Google or Yahoo accounts, leaving them with one less password to remember and a more secure authentication procedure than passwords over plain ol’ HTTP. A vast majority of our users decided to take advantage of the OpenID authentication option, and that was just lovely.

However, we found out rather recently (the last few months) that Google had established a shutdown schedule for its OpenID services. They requested that sites using OpenID 2.0 migrate to their OpenID Connect service.

A Fresh Start

After hours upon hours of fruitless attempts to authenticate our OpenID users through OpenID Connect, I made an executive decision to wipe out MegaMinerAI.com’s database of users and reconfigure it to use OAuth 2.0. This means that users can now authenticate with their Google accounts or with their GitHub accounts.

It also means that all of our old competition data is unavailable on MegaMinerAI.com. We plan to move some of the old team and competition data back to the site for nostalgia’s sake, but until then, Pharaoh will be the only MegaMinerAI available on the site.

With enough time, we probably could have migrated our existing users, but every active SIG-Game Developer is a full time student here at Missouri S&T. The decision to start anew was our last resort. Between our course loads and our milestone schedule for Pharaoh, there just wasn’t enough time to get it working properly.

A Note on Accounts

If you decide to use OAuth 2.0 (which I would recommend), be sure to remember which account you used to authenticate. If, for example, you log in with your Google account and then try to log in with GitHub, MegaMinerAI.com will create another account for you (it’s not a genius, geez.).

That being said, you can always associate multiple social accounts with your MegaMinerAI.com account by visiting https://megaminerai.com/accounts/social/connections/ and setting them up. That way, you won’t have to worry which account you used! You can log in to your account with any of your connected social accounts.

You can also disconnect your social accounts and use a plain ol’ username and password if you so choose. Our site uses HTTPS now, which is dandy. (And yes, we did check for heartbleed).

Saying Goodbye

It’s bittersweet to see a clean MegaMinerAI.com. Without the lists of competitions and competitors, it just feels empty. However, with MegaMinerAI 15 right around the corner, it won’t be long before it’s full of games and feels like home again.

Posted by: Wisely

Choose Your Own Django! 18 Mar 2015

This Wednesday Michael Wisely presented “Choose Your Own Django!” at the ACM general meeting. He spoke about the powerful web framework, Django, which we use to power our site for MegaMiner AI. If you missed the presentation and want to see what you missed (or just want to relive the magic) check out the CYODj Presentation. If you are a little confused by the layout of the presentation website press “?” for help or press “Esc” to zoom out and explore the multiple dimensions of this website.

If you want to learn more about Django and start developing with it go to the official Django Site.

Posted by: Gallow

Arena Heat Map 22 Jan 2015

Thanks to Matt Nuckolls, Aluminati member and Arena architect, MegaMinerAI 14: Plants has the most thorough final results of a any competition ever. In total he ran the arena for 50,000 games, and from those results I extracted this CSV of pairwise game results, and created this pretty graph of how likely it is for each team to beat each opponent:

Arena Heat Map

While there is no doubt that Paper Pumpkin Posse deserved first place, using this data its pretty unclear who should get second. Below is who would get second using different measures of quality.

  • Highest Average Win Rate: Oversized Grow Lamp
  • Loses the least head to head matchups: The Mad Robotinists
  • Most likely to win random seed single winner tournaments (Pumpkin removed) with probabilistic matchups: The Goldman Clause
  • Most likely to defeat first place team: Teem Bahd Spelers

This game also contained a lot of non-transitive relationships. For example The Deku Scrubs beats We Came For The Food who beats Teem Bahd Spelers who beats The Deku Scrubs.

Posted by: Goldman

Plants Winners 10 Nov 2014

Congratulations to the winners of MegaMinerAI 14: Plants! After 24 hours of coding and two exciting tournaments, we have our victors:

Student Tournament

The winners of the Student Tournament received prizes in the amounts of $500, $220, and $120 for first second and third place respectively.

  • First Place: Paper Pumpkin Posse
  • Second Place: Golbat Plants
  • Third Place: The Square Roots

Global Tournament

The Global Tournament consisted of all AIs submitted to the Arena, including SIG-Game Developer AIs, Sponsor AIs, as well as all student teams.

  • First Place: Paper Pumpkin Posse
  • Second Place: The Goldman Clause
  • Third Place: Golbat Plants

Post Mortem

We know how MegaMinerAI went from a Dev perspective, but we want to hear from you! How can we make MegaMinerAI 15 the best MegaMinerAI ever? Join us for our Post Mortem meeting on Tuesday, November 11 at 7:00 PM in CS Room 207.

Also, be sure to check your email and fill out our feedback survey. Your responses help us to locate areas in need of improvement.


On behalf of SIG-Game’s Developers, thanks to everyone who came out to MegaMinerAI 14: Plants! We had a blast putting it together, and we hope you all had a great time strategizing and coding. If you’re interested in seeing MegaMinerAI from the other side of the table, consider joining the Dev team next semester!

See you at MegaMinerAI 15!

Posted by: Wisely

MegaMinerAI 14: Plants 05 Nov 2014

Branch Out and Dominate

MegaMinerAI 14: Plants is this weekend! If you haven’t already done so, be sure to register for the competition here! As usual, registration is $24 per team, and teams may have up to three members. Also, teams will receive a $4 discount for each of their team members that is a paid member of Missouri S&T’s ACM student chapter.

Interested in joining Missouri S&T ACM? Check out their website!

New Prizes

Thanks to our generous sponsors, we’re offering bigger prizes to our Final Tournament winners!

  • First Place: $500
  • Second Place: $220
  • Third Place: $120

Speaking of sponsors…

Meet our Sponsors!

Garmin and Tradebot will be at MegaMinerAI!

Join our sponsors for a meet and greet at 10:30 AM (before MegaMinerAI starts). Find out more about these awesome companies and learn about possible job opportunities! Bring your resume if you have one!

This event is optional, but it’s a cool opportunity to get to introduce yourselves to some really stellar employers who have been incredibly supportive of SIG-Game and Missouri S&T ACM.

The Schedule

Plants will begin at noon on Saturday November 8th, 2014 and will end at noon on Sunday November 9th, 2014. Check out the schedule below for details. Most events will be taking place in Toomey Hall on Missouri S&T’s campus.

Saturday November 8th

  • 10:30 AM Meet with sponsor companies (optional)
    • Interested in talking to our sponsors? Garmin and Tradebot would love to talk to you
    • Bring your resume if you’d like
  • 12:00 PM Meet in room 199 Toomey Hall for Opening Ceremony
  • 12:30 PM Migrate upstairs to computer labs (follow the signs)
  • 12:35 PM Begin coding
  • 6:00 PM Dinner QuickDraw Tournament (Winners win their registration fee back)
  • 6:30 PM Dinner

Sunday November 9th

  • 12:00 AM Midnight QuickDraw Tournament (Winners win their registration fee back)
  • 8:00 AM Breakfast
  • 12:00 PM Code submission closed. End of competition
  • 12:15 PM Lunch
  • 1:00 PM Migrate downstairs to 199 Toomey Hall to watch the Final and Global Tournament
  • 1:30 PM Winners determined and prizes awarded
Posted by: Wisely