A Brief History of SIG-Game
The Missouri S&T Association for Computing Machinery (ACM) Special Interest Group for AI Competition Game Development (SIG-Game) started in Fall 2007 as a gung-ho group of developers from Missouri S&T loosely associated with the S&T student chapter of ACM. Their goal was to create a programming competition designed to test a competitor’s ability to design and implement an effective, artificially intelligent player for a novel game. Thus MegaMinerAI was born.
As the development team grew, and with the success of each semester’s competition, the group formalized under the title SIG-Game. With the increased size, comes increased flexibility. While the initial development (Dev) team needed people with networking ability, current members work on: asynchronous communication, compression, databases, distributed computing, evolutionary algorithms, game theory, graphic design, interpreters, language interoperability, meta programming, parallel computing, procedural generation, testing, visualization, and more.
What We Do
MegaMinerAI is a 24-hour artificial intelligence (AI) programming competition hosted each semester by S&T ACM SIG-Game. Competitors must use their 24-hours to develop a program to play a novel game developed by SIG-Game’s development team. The details of the game are kept secret until the day of competition, so competitors must demonstrate their wits and coding skills to develop the best AI!
Programs are pitted against one another in SIG-Game’s Arena, where thousands of games are played in the cloud. Game results are available to users, so that they may further debug their code and refine their strategy. After the competition ends, a triple-elimination is run to determine the winners. The top three student teams are awarded prize money and crowned as the victors of MegaMinerAI.
In addition to developing novel games for MegaMinerAI, the SIG-Game Development team develops and maintains a framework to host MegaMinerAI and other programming competitions. Though game details are kept secret until competition day, our framework is open source and available on GitHub.
As our competition attendance has grown to record levels, the SIG-Game Developers have begun a redesign of the competition framework. Each component of the framework is open source and available on GitHub.
- MegaMinerAI 1
- MegaMinerAI 2: Elements
- MegaMinerAI 3: Zombies
- MegaMinerAI 5: Bloom
- MegaMinerAI 6: Modular
- MegaMinerAI 7: Piracy
- MegaMinerAI 8: Botnet
- MegaMinerAI 9: Space
- MegaMinerAI 10: Galapagos
- MegaMinerAI 11: Reef
- MegaMinerAI 12: Mars
- MegaMinerAI 13: Droids
- MegaMinerAI 14: Plants
- MegaMinerAI 15: Pharaoh
- MegaMinerAI 16: Anarchy
- MegaMinerAI 17: Spiders
- MegaMinerAI 18: Saloon
- MegaMinerAI 19: Stumped
- MegaMinerAI 20: Catastrophe
- MegaMinerAI 21: Pirates
- MegaMinerAI 22: Newtonian
|Trevan Lang - Chairemail@example.com|
Officers & Leads
|Dr. Daniel Tauritz||Faculty Advisorfirstname.lastname@example.org|
|Josh Cash||Vice Chairemail@example.com|
|Donald Shaw||Public Relationsfirstname.lastname@example.org|
|Dillon Hess||Web Leademail@example.com|
|Eric Willard||Web Leadfirstname.lastname@example.org|
|Seth Kitchen||Arena Leademail@example.com|
|Tom Trunko||AI Leadfirstname.lastname@example.org|
|Alan Truong||Vis Leademail@example.com|
|Jeffrey Strahm||Game Leadfirstname.lastname@example.org|